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 Post subject: Times zones confuse the hell out of me !.
PostPosted: Tue Sep 16, 2008 10:24 am 
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I don't think I'm ever going to get the hang of these times......I should be able to do 8 or 9 am on Sundays with no problem.....Sat might need to be 8 and not 9.......weekdays I can do most days early, mid, late afternoon, which should be evening/night for you.

I have no idea what time system we are currently in, GMT, zulu, BST, all they do is confuse me !.

It's now 11.30am near enough and this site says it 10.30....so I guess that means 10.30 GMT and we are currently GMT +1, maybe !.

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 Post subject: Re: Times zones confuse the hell out of me !.
PostPosted: Wed Oct 08, 2008 12:05 pm 
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Gunner24 wrote:
I don't think I'm ever going to get the hang of these times......I should be able to do 8 or 9 am on Sundays with no problem.....Sat might need to be 8 and not 9.......weekdays I can do most days early, mid, late afternoon, which should be evening/night for you.

I have no idea what time system we are currently in, GMT, zulu, BST, all they do is confuse me !.

It's now 11.30am near enough and this site says it 10.30....so I guess that means 10.30 GMT and we are currently GMT +1, maybe !.


Yes, seems that the UK is currently enjoying (?) DST so you are at +1GMT.

M

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 Post subject:
PostPosted: Wed Oct 08, 2008 12:14 pm 
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Hi Gunner,

We're about to engage in our first battle of the campaign, hopefully over the next day or so - looking forward to that one.

I had a look at the map today and noticed that grids 305, 306, 307 & 308 have reverted to 'shared' supply status. As the battle at 304 is not yet resolved why would this have happened? The reason I wonder about this is that it gives me the impression that my forces which are out of supply at 257, 258 and 259 might actually be -in- supply. I made a defensive move in my last turn based partially upon my understanding that those forces are OOS.

Although I understand the games supply concept I have to be honest that I am struggling to understand the actual mechanics of how it works on the map. Why for instance is 376, 377 and 378 -not- a supply route owned by the Ottomans? What would need to change at 376, 377 and 378 in order for the supply situation there to change?

Would it be easier for anyone (mainly me...hehehe) to understand if -all- cities were actually in the supply route instead of sometimes adjacent to it? (See city at 283, its sitting beside the supply route rather than -in- it as for example the city at 316 is -in- the supply route).

Cheers, M.

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 Post subject:
PostPosted: Wed Oct 08, 2008 1:56 pm 
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Location: Belgium. French language side that means Wallonie.
Moopere wrote:
Would it be easier for anyone (mainly me...hehehe) to understand if -all- cities were actually in the supply route instead of sometimes adjacent to it? (See city at 283, its sitting beside the supply route rather than -in- it as for example the city at 316 is -in- the supply route).


Once you are convinced that Cities as nothing to do with supply, things may become very clear, in my opinion.

Cities are only a targets for collecting VP.

Cheers, GP.


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 Post subject:
PostPosted: Wed Oct 08, 2008 3:00 pm 
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GP is right, don't worry about the Cities.....I have corrected the map.

The reason the suppy changed to BOTH is when you moved into grid 304 we BOTH now occupy that grid and both can run supplies though it - therefore your formations are now back in supply.

After the battle is won/lost one or the other will then have control, but till then neither has control - it's kinda what your fighting for.

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 Post subject:
PostPosted: Wed Oct 08, 2008 4:06 pm 
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Gunner24 wrote:
GP is right, don't worry about the Cities.....I have corrected the map.

The reason the suppy changed to BOTH is when you moved into grid 304 we BOTH now occupy that grid and both can run supplies though it - therefore your formations are now back in supply.

After the battle is won/lost one or the other will then have control, but till then neither has control - it's kinda what your fighting for.


Ok. I understand (I think...). Its an important thing for me to know, I feel kinda silly really but if I just can't nut something out I have to ask even if I feel a bit dim in so doing.

The risk choice for me then could have been to move into an attack with my out of supply units betting on a win at the crossroads ... that sound about right? Can I, as the attacker, determine which battles are resolved first?

I had the idea that all battles happened simultaneously and that the outcome of one battle couldn't affect another....because of my thinking on this I supposed that the supply line would remain cut until I did actually win the crossroads battle (not a certainty by any account) and even then the switch back to being 'in supply' would happen a nano second before it was your turn to move (so, if you assaulted me I'd be in supply).

I know there is a system here, its just me being slow on the uptake for some reason...bear with me please.

M.

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 Post subject:
PostPosted: Wed Oct 08, 2008 4:48 pm 
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The risk choice for me then could have been to move into an attack with my out of supply units betting on a win at the crossroads ... that sound about right? Can I, as the attacker, determine which battles are resolved first?

As soon as you move into the same grid as me then those other units were no longer OOS. It's up to you which order your attacks are made in, but one does NOT affect the other, as they all happen at the same time.

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I had the idea that all battles happened simultaneously and that the outcome of one battle couldn't affect another....

Your right, they don't.

Quote:
because of my thinking on this I supposed that the supply line would remain cut until I did actually win the crossroads battle (not a certainty by any account) and even then the switch back to being 'in supply' would happen a nano second before it was your turn to move (so, if you assaulted me I'd be in supply).

That's about half right, it can get confusing for sure, if you wanted to attack with those units that were OOS you could have attacked with them in supply, as long as you opened the route - which you have done, till the battle result is known, then it may be closed again if I win.

Hang it there, it will get easier.......hehe.

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 Post subject:
PostPosted: Wed Oct 08, 2008 6:46 pm 
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Gunner24 wrote:
Hang it there, it will get easier.......hehe.


:D Yes it will get easier, although its taken me virtually a whole campaign to get the hang of it :cry:
Its amazing how a basically simple system, can throw up so many different situations on the map, where you are at a loss as to whether you are in or out of supply :?

P.S very much looking forward to viewing your first battle gents.
I will be paying very keen attention to deployment and tactics.
For no other reasons than my sheer enjoyment of watching CB battles :twisted: :twisted:

Very best of luck to you both have fun. :wink:


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 Post subject:
PostPosted: Thu Oct 09, 2008 8:02 am 
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Gunner24 wrote:
Quote:
The risk choice for me then could have been to move into an attack with my out of supply units betting on a win at the crossroads ... that sound about right? Can I, as the attacker, determine which battles are resolved first?

As soon as you move into the same grid as me then those other units were no longer OOS. It's up to you which order your attacks are made in, but one does NOT affect the other, as they all happen at the same time.


Excellent, thats what I thought - thank goodness I've not got completely everything muddled in my mind.


Gunner24 wrote:
Quote:
because of my thinking on this I supposed that the supply line would remain cut until I did actually win the crossroads battle (not a certainty by any account) and even then the switch back to being 'in supply' would happen a nano second before it was your turn to move (so, if you assaulted me I'd be in supply).

That's about half right, it can get confusing for sure, if you wanted to attack with those units that were OOS you could have attacked with them in supply, as long as you opened the route - which you have done, till the battle result is known, then it may be closed again if I win.


Aha, right. Theres the subtlety.

So, we are not quite at the end of my turn yet. There are battles to be simultaneously resolved first. Given this simultaneous nature then even if we resolve the crossroads battle first and I lose, my other units would have remained in supply till the last battle of my turn is completed, upon which time they would slip out of supply again because of the loss at the crossroads. Please tell me I've got that right because I think I've finally snagged the concept if so.


Gunner24 wrote:
Hang it there, it will get easier.......hehe.


Sure. I just hate it when I fail to understand simple concepts.

If I have finally managed to get it right, as I explain above, its a pretty nifty and thought provoking process I must say. Lots to be considered from here on in all my campaigns before I boldly go ahead make my moves - really need to think.

M.

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 Post subject:
PostPosted: Thu Oct 09, 2008 9:59 am 
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So, we are not quite at the end of my turn yet. There are battles to be simultaneously resolved first.

Yes, this is correct, your turn is your move and your attack. If you lose the battle you also get to retreat straight away before it becomes my turn.

Quote:
Given this simultaneous nature then even if we resolve the crossroads battle first and I lose, my other units would have remained in supply till the last battle of my turn is completed, upon which time they would slip out of supply again because of the loss at the crossroads. Please tell me I've got that right because I think I've finally snagged the concept if so.

Yes, you have it correct.

As I said before, it's tricky to get the hang of, but when you do, it does make sense - and work well.

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 Post subject:
PostPosted: Thu Oct 09, 2008 6:15 pm 
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Nice battle gents :)
I thought a strong looking defencive map, so a bold move from gunner to attack, and he really went for maximum pressure on your left M, mind you there were a few problems with manoeuvring around the buildings.
I was a bit surprised as to how well the Otts line seemed to do in mêlée against the Russ musketeers.
How did your Howey's do M :?: i think you were trying to prove a point here fella :lol:
Also how long did the battle last :?: looked like almost a fight to the death.
Good to watch WP both.


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 Post subject:
PostPosted: Fri Oct 10, 2008 12:28 am 
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dougiej wrote:
Nice battle gents :)
I thought a strong looking defencive map, so a bold move from gunner to attack, and he really went for maximum pressure on your left M, mind you there were a few problems with manoeuvring around the buildings.


A bit of trouble there yes. I've found though that if you directly order your guys to stop moving they will generally sort themselves out...not good under fire though I guess :)


dougiej wrote:
I was a bit surprised as to how well the Otts line seemed to do in mêlée against the Russ musketeers.


Those bloody Guard Janissaries are a nasty nasty piece of work in melee. I often use them myself when playing Otts. They are like a lawn mower cutting through grass...nothing stops em.


dougiej wrote:
How did your Howey's do M :?: i think you were trying to prove a point here fella :lol:


Ha! You might be right. Perhaps I'll fall into line and stop using them. As it turned out none of my artillery did very well kills wise because I simply didn't use them. I could have let them work through their ammunition for most of the game but instead chose to keep it in reserve - not a smart move as things transpired.

It may seem that I was trying to prove a point with the number of howitzer but then if you saw the defensive ground that Gunner chose not to use but that I fully expected him to use it might make a little more sense. I thought I'd have to blast through that ring of hills...clearly not a job for standard cannon.


dougiej wrote:
Also how long did the battle last :?: looked like almost a fight to the death.
Good to watch WP both.


50 minutes. The turning point in my view was a lot earlier then that, when Gunners light cavalry assaulted the 12lb guns on my left flank through the town. Those guns were doing some nasty work on the left and it was only going to get worse. To take them out by sneaking through the town at that time was exactly the right move at the right moment.

Regards, M

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 Post subject:
PostPosted: Fri Oct 10, 2008 3:30 pm 
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when Gunners light cavalry assaulted the 12lb guns on my left flank through the town. Those guns were doing some nasty work on the left and it was only going to get worse. To take them out by sneaking through the town at that time was exactly the right move at the right moment.


Thye did a good job there in their narrow column formation - sneaking though between the house's !.

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 Post subject:
PostPosted: Fri Oct 10, 2008 4:58 pm 
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Moopere wrote:

Those bloody Guard Janissaries are a nasty nasty piece of work in mêlée. I often use them myself when playing Otts. They are like a lawn mower cutting through grass...nothing stops em.
Must

Must admit i didn't notice them, but i did see OTTS line winning the mêlée in the centre ??

Moopere wrote:
It may seem that I was trying to prove a point with the number of howitzer but then if you saw the defensive ground that Gunner chose not to use but that I fully expected him to use it might make a little more sense. I thought I'd have to blast through that ring of hills...clearly not a job for standard cannon.


Fair point, i wish Gunner had done as expected it would have been interesting to see what the Howey's did.

Moopere wrote:
50 minutes. The turning point in my view was a lot earlier then that, when Gunners light cavalry assaulted the 12lb guns on my left flank through the town. Those guns were doing some nasty work on the left and it was only going to get worse. To take them out by sneaking through the town at that time was exactly the right move at the right moment.M


Ha i missed this cav attack will have to take another look,
Seems you must have felt the battle was still there to be won, or we would have seen an earlier AD.


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 Post subject:
PostPosted: Sun Oct 12, 2008 10:48 am 
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Battle #2, fought on the Hougomont map, won by the Ottomans today. A very fast paced game that had the two forces in melee with each other within minutes of the opening shots and the tempo never really turned down until the Russians AD'd at about 40 minutes.

See the replay (Corps Battles 3.2 required) here:

http://ntw2.wikispaces.com/G6_MvG24_HISTORY

M.

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