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 Post subject: The Rights Of Man ETW Mod (TROM)
PostPosted: Mon Jun 29, 2009 3:48 am 
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Hello again folks,

As some will know, I've been messing about with the new Darth mod recently (v2.1) and finding it generally pretty fabulous.

Darths is now MP compatible and I've had a game in MP with it and very large units (300+ men / unit), great stuff and a great battle!

However, guys, hidden away in the mass of mods and mini mods is something I stumbled over yesterday, TROM (The Rights Of Man). This is a mature and comprehensive mod which appears to be historically well founded (nothing is ever perfect right? This does a decent job though). The TROM team appears to have successfully pulled in a lot of the most worthwhile mini mods already in the community and integrated them into a really nice packaged whole without obvious rough edges.

Just some of the interesting stuff:

- New historically correct skins for many units, including really nice touches, like several different types of standard Line troops with different (historical) facing colours and ever so slightly different stats (this is great!)
- Historically indicated changes to existing units, nicely done, no supermen
- Changed movement and fatigue rates
- Changed morale
- Revised weapon stats. Basically, extreme range = few or no kills, effective range = good kills
- Short but decisive melee (due to morale + other tweaks)
- Blood / smoke changes (_very_ effective)
- Historical flags
- Tweaked campaign mode
- Integrated DLC units for those that bought them
- Stakes removed from Light Inf.

Etc, etc, etc. A whole slew of believable and thought through changes.

http://www.twcenter.net/forums/showthread.php?t=259213

Its made for Mod Manager, which means no MP, but those with a few minutes to spare, have a look and report what you think here.

As most will know, Mod Packs can usually be drawn together and formed into a patch pack which would then become MP compatible - if there is any interest here I might have a chat to the TROM team to see how they feel about such a possibility.

Regards, Moopere


[EDIT: Thought I'd add useful links to the TROM files to help folks out, see below]

1) Main TROM file, part#1 - http://www.megaupload.com/?d=9CO5JUE8 (1.6MB) - Main#1
2) Main TROM file, part #2 - http://www.megaupload.com/?d=ACFJJPER (176MB) - Main#2
3) TROM Media Pack - http://www.megaupload.com/?d=TH9JQWWC (55MB) New load screens and music
4) TROM Battlesounds - http://www.megaupload.com/?d=Q7EXSG07 (4.1MB) - extra good cannon and musket sounds
5) TROM version of Battlefield Smoke and Blood - http://www.twcenter.net/forums/attachme ... 1247691465 (5MB) - Mech Donalds fantastic mod built for TROM
6)TROM version of the Ornamentum Skins Pack - http://www.filefront.com/14455977/TROM_Ornamentum.rar (30MB) - daNova's Ornamentum pack, DLC quality skins


** NOTE: Don't forget, TROM now compatible with The Lordz Map Pack!!

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 Post subject:
PostPosted: Mon Jun 29, 2009 7:35 am 
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Location: Belgium. French language side that means Wallonie.
Thank you Moopere for this information.

I wish to know, from where you:

"5) Extract the startpos.esf to: [drive]:\Program Files\Steam\steamapps\common\empire total war\data\campaigns\main

6) Extract scripting.lua to [drive]:\Program Files\Steam\steamapps\common\empire total war\data\campaigns\main"

No clue in the "data" folder not sub folders "Trom".

Regards,
GP.


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 Post subject:
PostPosted: Mon Jun 29, 2009 9:06 am 
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Location: Belgium. French language side that means Wallonie.
Moopere,

I have found where. It is on my desk under a folder.

Sorry for the disturbance.

Reagards, GP.


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 Post subject:
PostPosted: Mon Jun 29, 2009 4:24 pm 
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Hey Moop,

I got several questions :

- Is TROM better than Darth Mod ? I have never uploaded any SP mod yet, I might give it a try so.

- If you load TROM, does it mean that i won't be able to play Multiplayer anymore ?

- If there is a possible way to play Darth Mod in multiplayer, why should not we try it meanwhile the NBG F3 is done ? or would it be tricky due to the size of units creating lag in multi ?

- Could you give me the main instructions what to do once I got those 2 rar files from TROM download, where to copy them etc... ?

- Would you think of doing a kind of mergure between the TROM and the NBG so to have a compatible multiplayer descent game to play also in SP ?

thx

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 Post subject:
PostPosted: Tue Jun 30, 2009 12:49 am 
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Hey Frog,

CeltiberoFrog wrote:
Hey Moop,
- Is TROM better than Darth Mod ? I have never uploaded any SP mod yet, I might give it a try so.


So far, in my opinion, yes. Its more fully rounded and has lots of extra goodies that I really love (extra uniforms + stuff). Darths as always has lots of promise and in previous TW games Darth has significantly changed the way CAI/BAI works to the benefit of all. TROM on the other hand add tons of extra content and tweaks.


CeltiberoFrog wrote:
- If you load TROM, does it mean that i won't be able to play Multiplayer anymore ?


Mmm. Yes, it might. I've not finished fiddling with it, but you do have to change the 'startpos' file and another one in addition to the usual mod packs themselves so this might have an effect on vanilla MP games.

All the actual data files are in mod pack format, if you use Mod Manager it shouldn't affect MP play, but the startpos file might (although I _do_ think its a campaign only file). I'll report back here when I know for sure.

Of course it easy enough to swap the various files about but thats a hassle.

CeltiberoFrog wrote:
- If there is a possible way to play Darth Mod in multiplayer, why should not we try it meanwhile the NBG F3 is done ? or would it be tricky due to the size of units creating lag in multi ?


It is possible. The latest Darths, v2.1, even has the packfile included in the archive. I've played a game against Stru with 330+ men per unit, no lag, no problems (and I'm un Australia!!! which usually lags terribly) - fantastic BIG game.

CeltiberoFrog wrote:
- Could you give me the main instructions what to do once I got those 2 rar files from TROM download, where to copy them etc... ?


I got the full package including the 'unit variety pack' and the music:

trom_corev1.43.0_Part_1.rar
trom_corev1.40_part_2.rar
trom_musicpackv100.rar
TROM_unit_variety_submod_mod_1.12.7z

once you extract all these, put the following files into

\Program Files\Steam\steamapps\common\empire total war\data

trom_battlesounds.pack
trom_blood_smoke.pack
trom_core_part_2.pack
trom_core_part_1.pack
trom_flags.pack
trom_music.pack
trom_text.pack (not the one from the unit variety pack)
TROM_unit_variety_submod_mod.pack

(use the above load order in Mod Manager)

Put these two files into \Program Files\Steam\steamapps\common\empire total war\data\campaigns\main

scripting.lua
startpos.esf

_BUT_ .. make sure you make safe copies of the two files with the same name that are already in that directory.

CeltiberoFrog wrote:
- Would you think of doing a kind of mergure between the TROM and the NBG so to have a compatible multiplayer descent game to play also in SP ?


Yes, its a good question. This mod, with the unit_variety sub-mod is 725MB in total with lots more coming apparently. This is a _huge_ conversion mod that adds value everywhere. The campaign mode is particularly affected with different units like Line with different colouring only being recruitable in certain areas of the world.

For custom battle use, the unit_variety pack is probably a bit over the top given the current ETW unit selection interface. Far too many units all squashed into the small selection area. However, you don't have to run the variety pack, the main TROM works just fine and still has lots of extra and 'fixed' uniforms and flags/etc.

Pricing for MP and custom battle SP use is not suitable, but as I said earlier, its easily changed and is a rather minor job compared to pulling together a whole mod from scratch.

I'd really like to see if folks have any interest in this mod. Put pricing out of your mind as generally the units are far far too cheap for serious MP/custom play but just select some typical armies and try things out.

If the gameplay and general feel (morale/firing/etc) is good we can rather easily change pricing to suit a decent ad-hoc MP game.

Cheers, M.

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 Post subject: Mod Manager?
PostPosted: Tue Jun 30, 2009 4:05 pm 
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Hey gents, thanks for the info about TROM. I am looking for the most realistic flavor of mod and it sounds as if TROM is a good fit. But, you reference needing Mod Manager and I have not come across that in any of my surfing. What is Mod Manager?


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 Post subject:
PostPosted: Tue Jun 30, 2009 6:03 pm 
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Please see here :
http://www.twcenter.net/forums/showthread.php?t=240335

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 Post subject:
PostPosted: Wed Jul 01, 2009 10:57 am 
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Hey Moop,

Thanks a lot for your feed back.

I let you know my impression if i dare loading the TROM, but it is kind of bothering me to change files every night so to be able to play multi...

Sincerly hope some good saoul will manage to build up a mod playable in both campaign & multi.

cheers m8

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 Post subject:
PostPosted: Fri Sep 04, 2009 11:33 am 
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CeltiberoFrog wrote:
Hey Moop,

Thanks a lot for your feed back.

I let you know my impression if i dare loading the TROM, but it is kind of bothering me to change files every night so to be able to play multi...

Sincerly hope some good saoul will manage to build up a mod playable in both campaign & multi.

cheers m8


Hi Frog,

TROM is likely to be that mod I suspect.

Its just had a 1.54 release (here: http://www.twcenter.net/forums/showthread.php?t=259213) and is now compatible with the Lordz Map Pack. Along with all the other goodies it offers now all we need is sensible MP pricing and you'll have a mod suitable for excellent SP campaign _and_ MP play. Stay tuned on this front. Something might be coming during the transition to the 1.4 CA patch in late September.

Regards, M.

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 Post subject: Re: The Rights Of Man ETW Mod (TROM)
PostPosted: Tue Sep 08, 2009 10:38 pm 
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Hello guys i have Trom downloaded, but haven't had a chance as yet to give it a try.
As i think you guys have already seen the loading instructions are pretty poorly done, especially for the likes of me with limited PC skills and understanding.
However i have done some fiddling around with the files contained in both downloads and i think i have found everything i need and what to do with it.
Its hardly simple in its present form if you ask me, but i will give it a try and report back.

Wish me luck :D

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 Post subject: Re: The Rights Of Man ETW Mod (TROM)
PostPosted: Wed Sep 09, 2009 12:40 am 
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Hi DJ,

Let me know if you need a hand. Most of my reason for raising the TROM idea here at NWG is to do something about the install and use instructions if we find the mod as a whole interesting. Life is easy for Mod Manager users, but if you are not using MM let me know and I'll post a script file.

Remember to simply choose balanced armies if you play some SP custom games as a test. Custom/MP pricing is everywhere but I intend to fix this with an algorithmic device similar to CB.

Regards, M.

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 Post subject: Re: The Rights Of Man ETW Mod (TROM)
PostPosted: Wed Sep 09, 2009 5:29 am 
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Moopere wrote:
... Custom/MP pricing is everywhere but I intend to fix this with an algorithmic device similar to CB.
Regards, M.

You proved your expert with CB mate, i wait for the news.
dougiej wrote:
Hello guys i have Trom downloaded, but haven't had a chance as yet to give it a try.
...
Wish me luck :D

Gl mate, i wouldnt want to be in your shoes, i am not good with these MM things too :D

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 Post subject: Re: The Rights Of Man ETW Mod (TROM)
PostPosted: Wed Sep 09, 2009 8:07 am 
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Ok, well, I'm hearing that people don't like Mod Manager. Thats ok. I'll post the script required for my own preferred set of TROM modules when I get home tonight.

There are variations possible with the presented TROM works and I'm not for one moment trying to impose my own choices on others but without using MM its hard to present all the different possibilities.

Moop.

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 Post subject: Re: The Rights Of Man ETW Mod (TROM)
PostPosted: Wed Sep 09, 2009 1:23 pm 
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Moopere wrote:
Hi DJ,

Let me know if you need a hand. Most of my reason for raising the TROM idea here at NWG is to do something about the install and use instructions if we find the mod as a whole interesting. Life is easy for Mod Manager users, but if you are not using MM let me know and I'll post a script file.

Remember to simply choose balanced armies if you play some SP custom games as a test. Custom/MP pricing is everywhere but I intend to fix this with an algorithmic device similar to CB.

Regards, M.


I haven't quite given up on MM yet mate and will use it for TROM, i understand that MM creates the relevant script file for you.
If you are not using MM then you have to place it in manually. :lol: he he I'm learning.
Anyway even with this knowledge i still found the instructions a little confusing, but i believe i got there in the end.
Cheers DJ.

OK mate i will just deploy my normal balanced army and see how it plays, although you don't really learn a great deal in games v the AL.

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 Post subject: Re: The Rights Of Man ETW Mod (TROM)
PostPosted: Wed Sep 09, 2009 2:06 pm 
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Hello all, I have been paying attention to this mod, but have made no effert to use it yet, if Dougie reports it looks good I will try it as well, but for MP it HAS to have balanced prices, no good without.

I'm 99% given up with Tac War, so I could use something else for a while till LG arrives....of course, what good is a MP mod if no one eles plays it ?.

Do you do the same as Tac War, stick it in data and then go to MM and select it there ?.

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