Straight from the TWC, news of TROM v1.63 - I highly recommend reading this:
http://www.twcenter.net/forums/showthread.php?t=303994 to get a firm idea of the TROM methodology and the 'why' of decisions made by the design team.
Basic Stuff================================================================
I suggest the following packages to make a satisfying TROM/ETW experience:
The Rights of Man v1.63 Part 1
The Rights of Man v1.63 Part 2
The Rights of Man Media PackAll available here:
http://www.twcenter.net/forums/showthread.php?t=259213as well as:
Ornamentum for TROM v1.6xAvailable here:
http://www.twcenter.net/forums/showthread.php?p=5897635#post5897635and the Lordz Map Pack:
ETW map-packAvailable here:
http://thelordz.org/mods.html================================================================
MultiPlayer SuggestionsIn order to successfully play MP games together we need to use the same group of mods and they need to be loaded in the exact same order.
The files you will need in your data directory are: (c:\Program Files\Steam\steamapps\common\empire total war\data)
Code:
trom_ornamentum.pack 14/10/2009 10:36pm
trom_flags.pack 7/07/2009 4:22pm
trom_media.pack 27/04/2009 12:32pm
trom_battlesounds.pack 15/07/2009 8:45pm
trom_blood_smoke_light.pack 13/10/2009 11:18pm
LMCmapmod_29092009.pack 29/09/2009 9:11pm
trom_core_part_1.pack 15/10/2009 3:23pm
trom_core_part_2.pack 10/10/2009 1:54pm
trom_text.pack 13/10/2009 9:38pm
Please check each files date and time stamp. All files should have the time/date shown above (Mine is in English date format but you get the idea).Script UsersIf you like to use a script file I suggest your script file looks like this (Most users will not want this, they will prefer the Mod Manager version, see below):
Code:
mod "trom_ornamentum.pack";
mod "trom_flags.pack";
mod "trom_media.pack";
mod "trom_battlesounds.pack";
mod "trom_blood_smoke_light.pack";
mod "LMCmapmod_29092009.pack";
mod "trom_core_part_1.pack";
mod "trom_core_part_2.pack";
A pre-made script to load the above is here:
http://www.sendspace.com/file/i2bn7gModManager UsersIf you prefer to use Mod Manager to launch your mods then you should order and run their ETW as follows:

================================================================
Just a note that a new TROM version is out: v1.63
Note that you will also need to install part 2, as this contains modifications to the campaign starting posistions. It is save game compatible, but the changes will only take effect when you start a new campaign.
Changelog
Code:
v1.63
* Bugfix: Death's Head Hussars require Light Cavalry Doctrine
* Bugfix: All Line Infantry can build fortifications
* Bugfix: fixed CTD caused by Indian Native Cavalry and Swedish Provincial Infantry
* Campaign startpos.esf file update: edited starting units (fixed inconsistencies with unit sizes, added heavy cavalry units) - SAVE GAME COMPATIBLE, but changes only take effect with new campaigns
* Added Full, Medium, and Light versions of Battle Smoke and Blood mod (enable through ModManager)
* Removed Spanky's Militia Mod (can still be added separately as it is fully compatible)
* Integrated parts of Brightworks mod (by Reiksmarshal) and Headwear fix (by Ahiga)
* Modified some unit stats (mostly inconsistencies with armor values and abilities)
* Removed Fire & Advance for all units (except AOR Marines)
* Early Ottoman Infantry reclassified as "Line Infantry" so that the Ortas are numbered in campaign; they do not get the European drills
* Increased cost of all units in Custom Battles to about 75% of vanilla ETW values
* American Indian cavalry use new horse model
* Added 6-lber Foot Artillery for European nations, other Foot Artillery has slightly higher building requirements.
* Alignment of file structure for compatibility with ETW 1.5 patch
* Cavalry more effective: tires less quickly, higher bonus against infantry, increased unit size to 80 (100 for irregular cavalry)
* Hessian Infantry can only be recruited in major American provinces
* Added backpacks for Provincial Infantry for more variety
* Militia range reduced to 90
* Marines unit size increased to 120
* Native Auxiliary warriors and archers available to Britain
* Modified recruitability of Pikemen (Sweden and Russia)
* All missile cavalry can fire on the move
* Carabiniers use carbines, with limited ammo
* New unit descriptions and icons for Ottoman light artillery
http://www.twcenter.net/forums/showthread.php?t=259213================================================================
Moopere