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 Post subject: New Lordz map pack released 29/09/09.
PostPosted: Tue Sep 29, 2009 9:01 pm 
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Please see here : http://www.thelordz.org/forum/viewtopic ... 14&t=10737 for the new maps.

DOWLOAD LINK:
http://www.badger1815.be/ETW/LMCmapmod_29092009.rar

DOWNLOAD LINK (seperate loc file):

http://www.badger1815.be/ETW/EmpireTacW ... 210909.rar


This includes ALL the previous Lordz maps with the following :

Marengo afternoon and Borodino Village maps "fixed" so that there are now many more places to cross the rivers.

Six brand new maps :

THREE HILLS 3v3
A very hilly and sloping map with three big hills that dominate the surrounding county side, there are some steep cliffs and some stepper slopes, a river runs along one side of the map, from the top to the bottom, where the ground is lower, this has several crossing places. There are only two villages on this featureless and difficult to fight over landscape. The hills are lightly wooded in large area‘s and this might favour howitzers more than some other battlefields.

TWO HILLS 4v4
Two hills rise up from the mostly flat countryside around them. There is a large town, between the two hills, a few small villages and farms on the undulating landscape that is over looked by the two hills. These hills are large compared to the surrounding landscape, but they are not too steep. They will make ideal defensive artillery positions, looking down on the town below them. The only water on this map is a lake that sits below one of the hills fed by a tiny stream, the lake has a “causeway” where it can be crossed and there are a few places where the stream can also be forded.

HILLY GROUND 2v2
A mainly grass, hilly map, without any steep mountains to climb, there are area’s of rough ground and a few rocky peaks at the highest points of the battlefield, which may cause problems to move around but also will help to make a flank position to assist the defenders. There are some lower, flat area’s of ground, where there are some lakes, with roads running between them. There are very few built up area’s on this open and featureless landscape, except for several farms and tiny hamlets, with fields and orchards close by.

The three following maps are based on maps in the book “1815, The Waterloo Campaign, Wellington, his German Allies and the battle of Lingy and Quatre Bras” by Peter Hofschroer, they are not to be taken as exact replicas of the real battlefields.

LINGY 4v4
A very difficult battlefield to fight on, with many built up areas along the streams, this map has more buildings than most and will see much street fighting. Areas of high ground are to found either side of the water and will make attacking difficult, as the defending artillery will have great positions on the hills overlooking the river and their forward troops. Many large fields cover some area’s of this map and the stream banks have small woods and trees along both banks in many places. There are many places to cross the streams.

QUATRE BRAS 3v3
Mostly flat, with a few small areas of higher ground and many gradual slopes where the heights change, this is wide open battlefield except for some very large woods in two places…..[for game play reasons these are NOT as thick as they were in 1815]. There is a lake with a small stream that was wooded banks both sides which can be crossed in a few places. Large fields cover a lot of this battlefield which has several farms but not much cover. Quatre Bras is to team ones rear on the higher ground. This is a very exposed battlefield where the artillery will have a good field of fire in many places.

CHARLEROI (3v3)
This is a “fictional” battlefield as in 1815 the Prussians only held this area with small outposts and patrols which fell back before the French advance. The main feature is the river running across the battlefield with Charleroi in the centre. From the river there are two smaller streams branching off into the defenders side. There are several crossing places over the rivers and streams but with lots of high ground for the defenders to take advantage of this will be a hard attackers map. There are many area’s where the ground is flatter with many large gassy fields. There are some tickly wooded area’s near the rivers and streams, which make it difficult to move and observe the enemy troops.

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Last edited by Gunner24 on Wed Sep 30, 2009 2:00 pm, edited 1 time in total.

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 Post subject: Re: New Lordz map pack released 29/09/09.
PostPosted: Wed Sep 30, 2009 12:04 am 
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Location: Australia
Great stuff Gunner + Lordz. I'll look forward to giving them a whirl.

Moopere

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http://www.twcenter.net/forums/showthread.php?t=260024


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 Post subject: Re: New Lordz map pack released 29/09/09.
PostPosted: Wed Sep 30, 2009 12:15 am 
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Oh - almost forgot. Gunner (or any Lordz), is it worth letting Applelover know about this? He is running a universal .loc project over at the TWC:

http://www.twcenter.net/forums/showthre ... 41&page=16

Who's aim is to make all mods with .loc issues intercompatible. Should make a big difference to the map pack takeup if folks can use their favourite mod with the Lordz fab maps!

Moopere

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 Post subject: Re: New Lordz map pack released 29/09/09.
PostPosted: Wed Sep 30, 2009 1:47 pm 
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I am reminded of the very irritating habit these forums have off breaking links after you do any edits :evil:

When you are doing a post such as Gunner has here with a number of links you need to make absolutely sure all is correct for your first posting any edit means you need to redo all links :evil:
I suffered last night with my instructions posting. :evil:

Check out your links here Gunner24, very annoying.

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 Post subject: Re: New Lordz map pack released 29/09/09.
PostPosted: Wed Sep 30, 2009 2:00 pm 
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Well spotted Dougie, I thought I had done that ok, now corrected.

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