dougiej wrote:
Moopere wrote:
Oh I should mention, as pricing is up in the air, how would people feel about some units with stats which seem strange on the surface being priced to take this into account? So, for instance, if we all agree that rifles with range 220 is really too high would it be easier to swallow such stats if the price for a rifles unit was about 2/3 higher than a line unit?
M.
For me the best way to go with super units is to reduce there effectiveness, I.E. make them super no more
You either price them out of the game or if not then they are still just to good for the overall game balance.
We discovered this with rifles in the early days of ETW and indeed in CB where rifles were winning games almost single handedly.
Even with a elite unit limit that may come with the next patch i personally would not want to see any unit so massively superior to the rest.
I do agree with your point of view. In the end I think you and I like very similar games despite the apparent flavour of this particular thread.
From a gaming point of view, and thinking of the challenges in creating CB, one of the problems is having so many units which are not really different to one another, or not really perceptibly different anyway.
I remember having an open mouth 'ahhh' moment last year (I think) when we were discussing CB and rifles. I couldn't understand how rifles units could be as effective as they were almost always portrayed in games and balance this against the fact that there were so few of them, relatively speaking, in the different armies. It didn't make sense, if the weapon was _that_ good then the units would have been prolific, yet they were not _that_ common. Then Gun dropped the quote we all needed to see. To paraphrase, Rifles units when used on the battlefield were used as line infantry and to keep their rate of fire high they used carbine balls (smaller musket balls) which also reduced their range.
Historically then, in major battle combat, there would _not_ be much if any perceptible difference between a rifles unit and a musket armed line unit - and to me at least this makes sense.
This is all fine I'm sure, everyone nodding their head and saying "so what?". I think in games of the type we are playing the units are actually caricatures of their historical counterparts. We exaggerate the differences to give us the perception of unit variation. This is also where the big big challenge of proper balancing looms large. Its fine to exaggerate a units strong and weak points but to do so without regard to other units creates super units which will become obvious choices for competitive players.
To put the case another way: There has to be a good reason for each unit to exist. No good portraying and making line infantry available if rifles units beat them in every important way.
NTW2 did a decent job of balancing this. Line were generally solid with medium firing skills. Light were less reliable (morale mainly) with long range and decent firing skills. Elite light, like rifles were relatively speaking less reliable but with excellent firing skills. So, even within the infantry you had a miniature version of the rock-paper-scissors game. There is always something a player can do to get around a problematic enemy unit. If rifles have great morale, good melee, long range and fantastic accuracy then you have the superman unit and there is little an enemy player can do except bring loads of his own rifles units.
So where am I going with this? Well, I think the upcoming ability to limit the numbers of certain types of unit will open up our games to the possibility of having strong caricatures again and heading in a direction we couldn't allow in previous games. We might be able to afford to allow our guards to be really special and our rifles to perform quite remarkably, within logical and sensible limits of course, because you won't be able to field more than one of each (potentially).
This idea could, for instance, also help reduce the ages old problem of howitzers. We don't seem to have ever been successful at balancing these damn things. They are either the weapon of choice resulting in all howitzer artillery or they are not perceived as being worth the money and no-one uses them, no in between. If you could limit armies to a maximum of 1 howitzer unit then they could be made useful and desirable but not abused.
Best regards, Moopere