nwg

A non Clan site for Napoleonic War Gamers to play games of the period in as realistic manner as possible. Please also see http://nwg.wikispaces.com for further information
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 Post subject: HistWar pbem sequences
PostPosted: Fri Sep 04, 2009 9:39 am 
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Histwar™: Les Grognards can be either played against the computer (solo), or Multi-player via LAN or Internet (TCP/IP) with up to 6 players divided into 2 sides with each player controlling either all or a part of an Army. Play by e-mail (PBEM) with 15 minute game sequences (turns) is also supported.

Can someone please excuse my english and tell me about this "sequence"-turns. Is this "15 min." the minimum time that can be arranged for a pbem game per player move and it can be set for different time intervals ?... like 1 day, 1 week per turn so on.
Otherwise whats that,how it runs :roll: ?

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 Post subject: Re: HistWar pbem sequences
PostPosted: Fri Sep 04, 2009 10:05 am 
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AnkLrd wrote:
Quote:
Histwar™: Les Grognards can be either played against the computer (solo), or Multi-player via LAN or Internet (TCP/IP) with up to 6 players divided into 2 sides with each player controlling either all or a part of an Army. Play by e-mail (PBEM) with 15 minute game sequences (turns) is also supported.

Can someone please excuse my english and tell me about this "sequence"-turns. Is this "15 min." the minimum time that can be arranged for a pbem game per player move and it can be set for different time intervals ?... like 1 day, 1 week per turn so on.
Otherwise whats that,how it runs :roll: ?


The excerpt above reads that there will only be 15 minute intervals in PBEM _in the game_. It doesn't say anything about a time limit on how long players have to respond to their turn, I imagine there won't be any limit there.

Regards,M.

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PostPosted: Fri Sep 04, 2009 1:08 pm 
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I see. So each turn represents 15min game time. If we play 1/4 time scale game, 10 hours real time battle will be 150 mins game play. So pbem game ll last 10 turns hopefully.

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 Post subject:
PostPosted: Fri Sep 04, 2009 2:26 pm 
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I have an inkling as to how this might work. Thoughts based upon an old old miniatures rule set I used to enjoy and play ages ago. I might be completely wrong as I've not seen the game, however, I'm guessing that a _turn_ is really an initiative or orders opportunity rather than what we might all be more used to in normal board type games where a turn is your chance to micro manage all your pieces.

So, your troops will be looking after themselves for the most part, according to your preset orders, doctrine and morale. Every '15 minutes' of battle time the game system will give you the chance to step in, as the commander, to set new orders. These orders get sent by battlefield courier I understand, which is fantastic, so it will take time for them to be received and understood - they might even get ignored!

So, if I'm right, the 'opera' of the battle will flow more or less without a lot of player involvement at the micro level. What will happen every now and again is the opportunity (via orders) to help swing events or change the natural flow of the engagement via your own command.

I really hope its something like this as I will be much much closer to a grand tactical miniatures game and will be the game I've always wanted to play on the tabletop but never could.

Moopere

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PostPosted: Fri Sep 04, 2009 4:12 pm 
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I'm more and more sure this will be the way to play LG, the massive advantage is you choose your opponets and be sure of quality games, we can even bring back the Player Rating System if we need/want to.

After three years of this I now know the whole TW concept is totaly broken.

The UNsolvable problems are :

1. Player different skill levels, leading to unbalanced, uninteresting games, where the result is known before the start, in perhaps up to 90% of games. I have no trouble guessing who will win almost every game played, from past knowledge of players preformances.

2. The small maps and red lines.

3. The 20 unit per player limit.

4. The attacker / defender being equal size.

As far as I can see LG will fix all these things, that has to be great news even if it means only 1v1 MP via PBEM......I have lost hope of true MP games ever happening, due to the lack of a game lobby, when Battlefront build that, then it should take off nicely.

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 Post subject: Re: HistWar pbem sequences
PostPosted: Mon Sep 07, 2009 6:46 am 
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I have never played by e-mail and i don't understand it one bit, do you send something through your e-mail out side of the game and............. I give up, I just don't get. will their be a e-mail system inside the MP game and how will we begin a MP game???????? Its so confusing?

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 Post subject: Re: HistWar pbem sequences
PostPosted: Mon Sep 07, 2009 12:36 pm 
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Its not clear yet how automated this will be but I can guess that the game will produce files that it will probably zip up (and encrypt??) and present to the player so that he may email this file to the other player(s). At the other end the player pulls the zipped email attachment out of the mail and puts it somewhere, the game will then pick this up unzip it and use the information in the contained files to play out the turn. This scenario continues then until the game ends.

In the most automated situation the game itself will use your default emailer to automatically zip, mail and receive mail but this is perhaps unlikely in this case.

Regards, M.

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