nwg

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 Post subject: E:tw update releases
PostPosted: Thu Mar 26, 2009 7:36 am 
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March 30, 2009
*Fixed applied to sound caching which could caused crashes in land and sea battles on some systems

March 26,2009
*Issue with save games disappearing from the save game list if fixed
*Updated of the Miles dll to fix some random crashes in sound

March 25, 2009
*Multiplayer - can now find friends across regions
*Load time detection on trade routes to fix pathfinding crash in campaign
*Some General Sound balancing improvements
*Fixed UI Chat hang when spectator leaves unranked match with 3+ players
*Varies Campaign Crash Fixes
*Some Save/Load fixes
*Boarding fix where cannon crew board order was not being deleted properly causing crash
*Fix to kill characters instantly to stop crashes in campaign on agent/general deaths
*Save games limited to 1000
*Fix to animation glitch causing repetitive sounds when battle is launched

March 10, 2009
*Fixed Alt-Tab issue which prevents players from switching away from a fullscreen window
*Fixed text rendering for certain resolutions
*Fixed localized font overrun issues
*Fixed a variety of crash and memory leak issues
*Fixed a variety of multiplayer client lock
*Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas

EDIT: March 26 updates.

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TROM Battle Stats: www.napbl.org
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Multiplayer TROM Installer : trom-the-rights-of-man-v1-64-ca-patch-1-5-compatible-t819.html


Last edited by AnkLrd on Wed Apr 29, 2009 8:25 pm, edited 4 times in total.

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 Post subject:
PostPosted: Thu Mar 26, 2009 7:53 am 
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Mmm. I'm not that excited about this to be honest. If the multiplayer thing across regions works properly that will be about the only worthwhile thing thats likely to affect me I think.

M.

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 Post subject:
PostPosted: Thu Mar 26, 2009 1:25 pm 
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Same here, but it's better this stuff is fixed than not...lets hope there is some MP fixed things on the way soon.

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 Post subject:
PostPosted: Thu Mar 26, 2009 4:00 pm 
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*Multiplayer - can now find friends across regions*

Gunner were you mistaken in thinking people from different regions can now play in the same game ?
The above statement doesn't seem to be saying that. :?

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 Post subject:
PostPosted: Fri Mar 27, 2009 1:39 am 
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dougiej wrote:
*Multiplayer - can now find friends across regions*

Gunner were you mistaken in thinking people from different regions can now play in the same game ?
The above statement doesn't seem to be saying that. :?


True enough, but surely to goodness this is what they mean? These fixes they have been rolling out are awfully small in scope, does this mean CA thinks the game is basically good but only needs little bits of polish like finding your friends across the world even though you can't play with them?

Goodness me....

M.

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 Post subject:
PostPosted: Fri Mar 27, 2009 9:03 am 
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Yesterdays update completely deleted my ETW!! Goodness me! Luckily I had a copy of the thing for fiddling about with the Grogs mod so recovered reasonably quickly after allowing steam to find it and do a validation of the files.....

M.

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 Post subject:
PostPosted: Fri Mar 27, 2009 3:54 pm 
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Wow, how did that happen ?.....sounds very nasty.

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 Post subject:
PostPosted: Fri Mar 27, 2009 5:32 pm 
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Oh well my update today has put my ETW back to vanilla :D
I have looked in the data folder and there is another patch pack there :roll:
I guess this is the updated one and i should save this one for the future, meaning my other saved pack is now obsolete.
Oh dear I'm not at all sure i will keep both for now :?

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 Post subject:
PostPosted: Fri Mar 27, 2009 10:40 pm 
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Quote:
I guess this is the updated one and i should save this one for the future, meaning my other saved pack is now obsolete.
Oh dear I'm not at all sure i will keep both for now

The latest one will have "over written" the old one, so only the latest will need to be kept - I'm sure.....this is good news in a way, as it looks like every update will make you upto date, regardless of if you are using a mod or not.

All we need do, is remember to take out the new pack after each update.

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 Post subject: April 29, 2009
PostPosted: Wed Apr 29, 2009 8:27 pm 
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April 29, 2009, 10:19 am - Valve - Product Update

Crash Fixes


Fixed crash when disbanding generals unit

Fix for crash on trying to merge ships from port into ships next to port

Fixed rare crash relating to boarding

Fixed crash to do with reinforcing armies

Fixed crash on revolution video attempting to play

Fixed crash for double clicking on sinking ship on campaign map

Fix for crash on merging units but moving into fort before army arrives

Fixed several crashes related to rakes

Fixed crashes relating to battles when running Czech or German versions of the game

Fixed crash on moving army into region of faction player has military access and then cancelling military access

Fixed crash on trying to exchange ships between 2 fleets

Fixed crash on spamming move orders to puckle guns locked in melee combat

Fixed hard lock on inviting host to their own MP game

Fix to prevent loading of mod causing crash post patch

Various end turn crash bugs fixed

Fixes to crash bugs relating to completion of revolutions

Some fixes relating to merging and disbanding

Fix for several crashes in land battles

Several crashes relating to attacking cities fixed

Several load save game crashes fixed


Campaign

Armies now placed correctly on battlefields in relation to campaign

Fix for nearby ships sometimes not being included as reinforcements for battles

Fix for incorrect numbers sometimes showing on trade routes

Units with limits on how many can be recruited now show how many are available

Various fixes relating to rakes and infiltrating

Fixes relating to problems moving armies/merging into army's right next to settlements

Various trade bug fixes

Fix for moving agent from settlement moving army instead of agent

Fix for several bugs relating to military access and armies being in regions

Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired

Fix for sallying out armies breaking siege at times even when losing the battle

Fix for bugs relating to capturing ships on returning to campaign map from naval battle


Land Battle

Improvements to path finding have been made

Some fixes to units not garrisoning buildings

Fort gate ownership made clearer with faction flags appearing at the gatehouse

Fix for problem relating to artillery unlimbering after being ordered to limber

Fix for puckle guns moving on their own in some circumstances

Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes

Fix for missile cavalry not reloading when out of combat

Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles

Quebec episodic land battle fixed ground type in deployment area

Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen


Naval Battle

Several fixes for ships clipping into each other

Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack

Crew uniforms improved to make identification of the crew type and faction easier

Defending ship is not allowed to fire cannons anymore during boarding procedure

Improved naval grouping UI and group movement made

Improvements made to ship collisions to reduce chance of ships getting stuck

Fix for sail damage not being shown when volumetric effects turned on


Multiplayer

Various fixes for joining games/game lobby issues

Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances

Long riflemen and winged hussars removed from early era battles

Fix for insufficient funds always showing on unit cards even when enough money is available

Player name is now displayed on unit tooltips

Team chat is now displayed in a different colour


AI

Basic fix for AI being unable to move army by fleet

Aggression of factions in campaign improved, as well as tweaks to diplomacy

Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies

Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes

Siege battle AI improvements made

Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches


Miscellaneous

Delete save game button added to save game list

View replays button added to single player Play Battle menu

Various sound fixes and improvements

Various incorrect text messages fixed

Fixes to various graphical glitches with display of walls

Fixes made for stuttering videos

Fix for several game option settings not being saved correctly, including settings such as floating flags

Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army

Armour and shield values are now added into melee defence value shown on unit cards

Lots of other small and minor bug fixes


Balancing

Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level

Ship recruitment and upkeep costs have been increased in campaign

Various balancing and cost adjustments to improve multiplayer land battle balance

Ship costing improvements made for both campaign and multiplayer

Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign


Extra Note

We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch

Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch

May 1, 2009, 10:15 am - Valve - Product Update
Crash Fixes
Fix deployed for error with greyed out background and no interface selections being possible when clicking tick box on Failed to Join Game message in multiplayer

_________________
NBC : http://napbc.freeforums.org/
TROM Battle Stats: www.napbl.org
TROM Steam Group: http://steamcommunity.com/groups/trom
Multiplayer TROM Installer : trom-the-rights-of-man-v1-64-ca-patch-1-5-compatible-t819.html


Last edited by AnkLrd on Fri May 01, 2009 8:24 pm, edited 1 time in total.

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PostPosted: Thu Apr 30, 2009 3:54 am 
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A lot of good stuff in there for sure. Thank goodness they appear to have fixed the artillery limber/unlimber bug, that was an absolute killer on the field.

Maybe we should start lobbying for freely adjustable money and also the display of cash spent/number of models in armies as per NTW2/RTW? If we could get this included in the game our wiki campaigns could again take off as could the PRS.

Cheers, M.

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