Gunner24 wrote:
This was because the last few battles against Dougie he has destroyed my artillery early, so for me it was EITHER blast him to bits for a change, OR take no artilley, but that seemed a bit too risky. If you take one artillery, which gets destroyed early, you would have been better to take none and field more elite troops.
Yes, I agree with this, its a tough call though eh? By the time you take 4 or 5 artillery units your infantry numbers will be well down, and your cannon probably won't be able to kill enough of the enemy to make up the difference.
You could probably argue that no artillery -and- no cavalry would be the best answer....imagine, all 19 units full of infantry and no expensive heavy cavalry to have to buy....yet, as should be the case, an army seems much poorer and less flexible without its support arms (both art and cav).
Gunner24 wrote:
the map used (many of which don't get used in general lobby games)....
I find this, plus the contextual battles, to be the most compelling reason to be involved in the campaign system. 90% of the maps are never normally used and there really are some beauties in the available list.
Cheers, M.