nwg

A non Clan site for Napoleonic War Gamers to play games of the period in as realistic manner as possible. Please also see http://nwg.wikispaces.com for further information
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PostPosted: Sat Nov 15, 2008 5:35 am 
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dougiej wrote:
I am more than happy to let a third party in this case M, award a victory how ever they see fit, perhaps we need to get the views off all of us regarding how we will do this in the future.


I accidentally rolled my response to this into the discussion on how to solve this in the future:

http://nwg.freeforums.org/how-to-deal-with-crashed-cb-wiki-battles-t484.html#3463.

I've let the decision fall in favour of the Austrians, but by what I think might be just about the narrowest margin its possible to get.

Great play by all involved and a most entertaining replay to watch. A couple of instances of >4 ranks firing that in all cases were corrected very quickly. Also an extremely short instance of embedded artillery, but again, corrected quite quickly - which was great to see.

Best regards,
Moopere

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PostPosted: Sat Nov 15, 2008 10:15 am 
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All updates now done over at the wiki, the Prussians have retreated after losing battle one, it's Austria to move next.

This is going to be a "better" Campaign than the Dutch/Spanish one I feel, for me anyway.....those Rilfes are going to cause no end of trouble, as long as I can keep them well protected, as they run away quickly when hit by h2h gighting, not made for that I guess......must make sure their flanks are well covered as they shoot Dougie's line to bits !.

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PostPosted: Sat Nov 15, 2008 2:22 pm 
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What a battle, I watched the replay again.....those few cavalry that got in behind my rifle men (one unit full strength and routed on contact, argghhhhh) really changed the balance of the battle, if that had not happened I'm 99% sure I would have won before it crashed......I must keep some Cavalry back to stop that happening !.

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PostPosted: Sat Nov 15, 2008 4:02 pm 
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Gunner24 wrote:
What a battle, I watched the replay again.....those few cavalry that got in behind my rifle men (one unit full strength and routed on contact, argghhhhh) really changed the balance of the battle, if that had not happened I'm 99% sure I would have won before it crashed......I must keep some Cavalry back to stop that happening !.


Another great battle to watch. I'm about to watch it for the 2nd time !!

I normally find a single 'something' in battles that causes me to think that something significant has happened. Its hard sometimes to describe the feeling, but all of a sudden, in a few heartbeats, things are not the same as they were....sometimes better, sometimes worse, but an odd sensation nevertheless.

In battles lost I usually look back on that moment as the point I should have hit AD, or perhaps should have sent in the guard or cavalry (if I have any!) to exploit the 'something' moment.

As for "Keeping some cavalry back" - I wish I could learn to do this as well. I am convinced that I don't use cavalry as any more then heavy ultra mobile infantry. I need to resist the temptation to always get sucked into Cavalry versus Cavalry melee and keep some of these guys for later on. Imagine having a regiment of Guard Cuirassier still available at battles end? You could probably break the whole remaining enemy army with the single unit.

Regards, M.

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PostPosted: Thu Dec 11, 2008 4:14 am 
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Just read the battle report for battle#5 - sounds like a great game, can't wait to watch it this evening. Interesting how the infantry numbers are starting to come off a bit in favour of more cannon in recent games - its very dynamic this game eh? Just when you think tactics are settling down suddenly things change as each player tries to get one-up on the opponent. Gunner only fielded about 3300 men! Thats a long way from the dizzy heights of around 3900-4100 that we were starting to see a little while back.

Moo.

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PostPosted: Thu Dec 11, 2008 11:09 am 
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This was because the last few battles against Dougie he has destroyed my artillery early, so for me it was EITHER blast him to bits for a change, OR take no artilley, but that seemed a bit too risky. If you take one artillery, which gets destroyed early, you would have been better to take none and field more elite troops.

Your right M, the tactics keep changing and it's all do with a few different things, the florins in play, if your attacking or defending and the map used (many of which don't get used in general lobby games)....put all that together with the CB version giving more choice, then you get more varied armies being fielded, which is yet another great reaon to play CB.

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PostPosted: Thu Dec 11, 2008 3:03 pm 
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Gunner24 wrote:
This was because the last few battles against Dougie he has destroyed my artillery early, so for me it was EITHER blast him to bits for a change, OR take no artilley, but that seemed a bit too risky. If you take one artillery, which gets destroyed early, you would have been better to take none and field more elite troops.


Yes, I agree with this, its a tough call though eh? By the time you take 4 or 5 artillery units your infantry numbers will be well down, and your cannon probably won't be able to kill enough of the enemy to make up the difference.

You could probably argue that no artillery -and- no cavalry would be the best answer....imagine, all 19 units full of infantry and no expensive heavy cavalry to have to buy....yet, as should be the case, an army seems much poorer and less flexible without its support arms (both art and cav).


Gunner24 wrote:
the map used (many of which don't get used in general lobby games)....


I find this, plus the contextual battles, to be the most compelling reason to be involved in the campaign system. 90% of the maps are never normally used and there really are some beauties in the available list.

Cheers, M.

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PostPosted: Thu Dec 11, 2008 3:16 pm 
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Gunner24 wrote:
Your right M, the tactics keep changing and it's all do with a few different things, the florins in play, if your attacking or defending and the map used (many of which don't get used in general lobby games)....put all that together with the CB version giving more choice, then you get more varied armies being fielded, which is yet another great reaon to play CB.


Yep no matter what ! you can never be sure what type of army you are going to be facing, you will sometimes need a big rethink on your battle tactics, not easy to do as the battle has already started :?
I for one have my thinking cap on for th next instalment of DJ V Gunner24 :wink:


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