nwg

A non Clan site for Napoleonic War Gamers to play games of the period in as realistic manner as possible. Please also see http://nwg.wikispaces.com for further information
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 Post subject: Modding LG?
PostPosted: Wed Sep 02, 2009 9:51 am 
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Joined: Mon May 19, 2008 1:41 pm
Posts: 554
Location: Belgium. French language side that means Wallonie.
Pick up from HistWar site.

Answer fom JMM to an ask "An option MOD will be integrated basis in the game?"

"There is a mode SDK integrated to the game...
This mode will be associated with an identifier and will prevent some constraints.
This will require to understand how LG works and will only be available a discretionary manner.

Then, coté Modd, I intend to write a small manual explaining various technical characteristics of the game allowing the players to create Modds. Then, as I have already mentioned, I will be listening to the moddeurs to see how help them, and possibly amend the program to facilitate the implementation.

In conclusion, quite quickly also, there will be an opening of the game allowing everyone to create its own IA great tactics.

In short, bread on the plate, and it will be gently in time.
Already finish the game.. and I think that the players may already spend a little time with the basic version

JMM"

I fear the worst, like what happens with ETW. Many will have his opinion about the best and finish in like a Babel Tour :evil:

Cheers,
GP.


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 Post subject:
PostPosted: Wed Sep 02, 2009 2:08 pm 
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Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
I think you might be right there, LG will be such a super game why mess with it ?.....there should be no need to mod it and have a million different versions floating around.

Anyone who is going to spend time modding LG would be better to spend the time on adding content to it, that EVERYONE can use without any different versions of the game.....ie OOBs and maps, that we can all use.

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