Gunner24 wrote:
Moopere, please see this test replay :
http://rapidshare.com/files/145501178/R ... T.rpy.htmlMyself and Dougie are VERY eager to know the reason for this.....we start off with even numbers and the kills are pretty even for quite some time with neither side gaining much advantage - which surprised us both as the Dutch seem to be far better shooters in our games......BUT then, watch what happens after a while, the Dutch start to gain steadly and after a while they have 25% more men left, and then it gets worse and worse (as you would expect) untill in the end the Dutch have about 100% more men left when the Spanish break.
How many of these tests did you do? Are they all consistent and giving results as above?
Gunner24 wrote:
I don't know what is happening here as it starts out with no advanatge at all, but the Dustch gain and gain.
With even stats random variation in the game will give one side or the other a slight advantage at some point...a lucky volley or some other semi random event. After the balance is tipped its extremely likely that the numerically stronger side will win unless a very significant random event happens (like a really unlucky volley)
Gunner24 wrote:
Any answers to this odd situation ?.
A couple of possibilities come to mind.
- Its the result of a random event as mentioned above. Everything was more or less even (as you would expect) until something happened. The check against this is the repeatability. If you can repeat this test any number of times with the same result and same characteristics to the result then its not likely to be this. Note that I'd want to see at least 10-15 tests to be sure unless it was -very- evident early on.
- Something else is changing in the units at the 10th volley or thereabouts....like fatigue. Its possible that the internal-to-game and largely invisible ramifications of even a little fatigue are quite severe. Did this phenomenon happen at or around the point at which the troops changed from "fresh" to "warmed up" or "tired"?
Gunner24 wrote:
Please note : It is NOT the Dutch getting a good early start and so having more men to shoot with - they have about the same numbers after about 10 rounds of shooting, but then they start to draw futher and further ahead !.
Yes sure, once the balance is tipped you're stuffed. If you started the fire fight with lower stats then doubly so.
Gunner24 wrote:
No wonder the Spanish can not win a fire fight !.
10 volleys is a long firefight in my mind. Active units will certainly fire more then 10 shots in the game, but to stand and deliver (or take) 10 volleys is always going to be bad news for unit with the weaker stats.
Other things can often come into play as well. For instance, Russian Musketeers have a primary firing stat of 14 as with Spanish Line, but the Russians additionally suffer from using inaccurate_bullet as their type of fire. However, the Russians benefit from Disciplined morale, which overall means that yes, they will lose almost any firefight when you measure the casualties but they tend to hang around and not rout until the casualties are very high indeed.
In conclusion then, you would have to do a -lot- of scenario testing to try and reverse engineer what is really going on here engine wise and I'm not sure what the benefit would be ultimately. The difference between most factions line and the best line (British or Ports) is only a few points, 14 versus 17. Its not the most important statistic in my view though, accurate bullet (predominantly British), bullet (mostly everyone) and inaccurate_bullet (Russian, Ottoman and all militia) have a far far greater effect.
One way or another, with even odds in other respects, you would expect the Spanish to lose a firefight against the Dutch even if the -only- difference was 1 point of Primary fire statistic. This statistic -must- mean something, it has value (in florins) and we'd all be mighty surprised if the Spanish were able to win given lesser stats (again, all other things being even).
This is an interesting case because the only difference between the units being tested is that one point of primary fire stat. Often there are other stats differences which tend to make comparison difficult or that even mask the real results of such subtle difference.
If we've done > 10 tests on level ground with fresh troops and no significant variation in animation speed to fire and are convinced this phenomenon is real then the question boils down to: What do we think a 1 point fire factor advantage is worth in florins? Bear in mind that given a minimum resolution of 25 florins (as now) you can't say for sure that its currently costing 25f, it -might- be, but it could be less (rounded up) or more (rounded down) and to change the perceived value of this factor from say around 25f to 50f will have a knock on effect for all other factions troops in the game...British line for instance will become remarkably expensive (probably > 600f). However, I am not against re-weighting this stat if its felt necessary. The morale stat got re-weighted in the transition to CB v3.0 mainly because the difference between elite troops and line troops was not much and morale is known to be probably the main factor in the entire game.
Best regards, M.