dougiej wrote:
I understand what your saying M, it all makes sense,
Having said that, for what its worth i would still like to see the cannister option for the 6p in the game, yes its difficult to deploy effectively, but not impossible and if it gets used only occasionally then for me that fits in nicely with both the type of games we enjoy and history.
What ever you decide M, i will be happy

Yes, you are very probably right. I'm pretty uncomfortable with having no canister in the game at all, despite the fact that personally I hate it because I'm usually 'getting' it and not 'giving' it hehehe.
Righto then. For testing purposes I'll forge ahead with the following:
- 8/9/12lb cannon will lose canister and gain shell instead. This will be true of both the divisional (4 gun) and position (6 gun) batteries.
- 4 & 6lb divisional guns will remain as they are today
- Howitzers will enlarge to 4 guns again and will gain canister, at an appropriate range, as their secondary fire type (range will be pretty limited). I'll see if anything can be done to make the price more interesting without 'fudging' the numbers (maybe crew and ammo can be adjusted).
That list is going to challenge my skills because it all involves a bit of 'real' modding rather than just a simple tweak here and there. I figure we've got at least a month to 6 weeks before the end of this campaign round though so it should be possible.
I want to do a bit of work to take the rough edges off the recently re-weighted primary fire stat/price changes as well. I think we've moved in the right direction but the pricing feels a bit rough to me...we'll see where this goes and I'll happily take comments when the beta of CB4.0 arrives.
I'd encourage anyone reading this with an interest in CB to put forward their favourite ideas for tweaks. This might well be the last version of CB to be built on the NTW2 engine.
Regards, M