Gunner24 wrote:
This would suggest to me that the cannons should be about 50% more expensive on a "kill rate" basis....but of course that is not how units in ntw2 are priced, but it does show that the cannons are far bigger killers IF your able to keep them in action - which is of course harder to do than with howitzers which are easier to protect.
Sure, and this hopefully guarantees a place in everyone's army for at least a few cannon.
Gunner24 wrote:
In CB v3.2 it looks to me like howitzers (PER GUN) are more expensive than cannon......with howitzers being about nearly 400 per gun and cannons about 300...these are rough round numbers but give an idea of the inbalance we now find ourselves with.
Very different weapons though. Cannon don't have an area of effect. Is it worth 100f /gun for an easy to use long range and quite disruptive/deadly weapon (though not perfect I know)? Only the Generals themselves will know.
Gunner24 wrote:
On this basis I would reduce the howitzer cost's by about 20%, going from 1150 to 1000.....this allows a price for "ease of use and easier protection".
Everything in the costings is relative and rules based. I can't do what you are suggesting easily without placing the 'bug' back into the system Forget about how cheap Howitzers used to be, that was due to a mathematical error that I didn't pick up until I started working on CB32.
Gunner24 wrote:
Now you have a really tricky choice which to take, as they are both about the same vaule for money.......which is a big part of the idea behind CB.
If the enemy army and the terrain was equally favourable to howitzers and cannon I'd like to think that Generals would mostly choose cannon as these historically made up the bulk of every armies artillery park.
For those instances where an enemy is known to 'clump up' or if the map is particularly bad for cannon the howitzers are still a valid choice and players who choose not to use them might get a surprise.
Howitzers in CB32 have 59 ammo per gun, 12lb divisional cannon combined batteries have 39. Howies have 12lb range, more ammo and cost slightly less.
We shouldn't be too tempted to try and measure them against 12lb guns as we may try to measure say 6lb cannon against 12lb cannon - very different beasts. I'm hopeful that most Generals will find a use for these guys at some stage unlike the NTW2 howitzers which were very limited indeed (accuracy and range both quite bad).
Gunner24 wrote:
I hope this makes sense, but if your still sure all is ok, I will of course accept the way things are, but it does seem a pity to me to take howitzers out of the game again, after bringing them back into it.
I'm hopeful we will see a -lot- less howitzers fielded, by and large, than in CB30. Don't forget that all position type batteries (and howitzers too) got an increase in gunners, this makes them more expensive than they used to be and was done at the communities request. In the end I had to agree that for gameplay reasons there was a valid complaint about this in previous CB versions. No costings in CB are adjusted in isolation though (errors aside) and if you add something or adjust the weight of something then pricing has to change.
Gunner24 wrote:
One last thing, even when there were to many howitzers being used they did not win the game !.
True enough, but cannon just were not being purchased ...it was a problem.
Gunner24 wrote:
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EDIT : all the above have been confirmed with a THIRD test, the howitzers look like there causing loads of deaths, but the numbers are only about 30 per GUN if firing all though the game and using ALL the ammo......90 killed for 1150 florins is not a good deal - i o m that is.
Interesting isn't it? The difference is only 2 guns / battery of badly performing weapons but the perception of effectiveness is compeltely changed. I've got to say though, I'm a lot happier with the proportions of the units now. A really reasonable artillery lineup for a Corps in CB would look like:
- 1x position (6 guns),
- 1x divisional (4 guns),
- 1x howitzer (3 guns)
A lucky corps with a -lot- of artillery might choose to add another divisional combined unit (4 guns) but this would be extraordinary from an historical perspective.
I'll be happy to conduct a summation of events after this current round of campaigns when we've all had a chance to see how things work. My inclination at this stage would be to add another gun model at the appropriate increase in cost - these howitzer batteries are now Corps level assets after all - not regimental or brigade pieces as they were assumed to be previously and although smaller in model guns they should be treated the same as the Position Batteries.
Regards, M.