Grospaul wrote:
Moopere, you will not be surprised, if I protest against the immoderater use of shell.
This has no relationship with the effect graphic.
The problem is that the shells fall as a rain on an area and that there are too many shells
Yes, I am a bit sensitive to this problem as well. There really is no effective work around to the issue as far I can determine though. If a player buys several batteries that are capable of firing shell he -may- choose to use shell with all of them for some, part or none of the battle.
Grospaul wrote:
This is what makes me sick, because that resemble more a modern war that a napoleonic war.
I hear and understand what you are saying.
Shell -was- used in our time period though, it really was. You don't see a lot of citations in written accounts because (I suspect) the writers are either ignorant of the finer details of the war machines they are writing about or they just didn't care about it enough to make the differentiation.
So, whats wrong with our battlefield simulations? I think we are in the same predicament as most miniatures games. There is too much artillery (and cavalry) within our given battlefield space. This is a common issue in miniatures games where both sides can line up in their representation of a 1-1.5 mile battlefield with a Corps worth of batteries and more.
Still, all this pontification of mine doesn't help with the problem. I'll touch on this in another post aimed at the testing team but the only thing which comes to mind is to put some serious limits on the ammunition available to the artillery (that has shell available) in the hope that Generals will become aware of not using up all their ammunition to early by simply shooting shell in the general direction of the enemy.
Grospaul wrote:
PS: Note that this has been translated from French to English by "Babylon 7". This is transcribed without retouching. I reread and do not believe that I could do better.
Note also that I do not touch royalties about "Babylon 7"

. It is only for you to appreciate the possible (

) quality.
Mmm, nice translator. Seems to do a better job then babelfish at Altavista. Can you give me the URL for this Babylon 7?
Best regards, M.
[Edit: One more thing I should have mentioned:
My expectation is that as using shell again after such a long time will prove a bit of a novelty I -do- expect it will be somewhat overused in the first half dozen games or so.
This 'human' effect is what makes testing these things so difficult. If, after a few dozen games the battlefield reality is that roundshot is -not- being used I'll not hesitate to whip out a point release on CB3.2.1 to reduce shell accuracy]