Moopere wrote:
In the latest CB I have tried to find the elusive middle ground that made howitzers and rockets useful and usable but without brushing aside the battlefield supremacy of the standard cannon batteries.
Its been a tricky thing, so to try and achieve this I've increased the range of the howitzers/rockets but still left their accuracy a power of magnitude or so worse than the cannon. However, in watching a lot of replays I am open to the possibility that I may have made a mistake by increasing the rocket batteries to 6 carriages (standard howitzer batteries have 4 guns). Doing this allows an astute player to somewhat get around the problem of a highly inaccurate weapon by using a lot of them - in many ways this is what the real commanders of the day did with muskets. Individually muskets have appalling accuracy but en-masse they could be extremely effective.
Rockets are only available to Britain and British armies in CB traditionally have problems with florins as their base troops are quite expensive, so it makes quite some sense to trade cannon for large numbers of rockets...however, this is not historical and its the designers job (mine) to provide incentive to produce roughly historical armies. More on incentives in a moment.
My thoughts are that if I had made the rocket troops 4 carriages large instead of 6 it would reduce the incentive to buy lots of them because the important interplay between using up several precious unit slots (from the 20 available) and having enough fielded infantry would come into force..
Great stuff M very well explained, its pretty difficult to find anything to disagree with here.
As i have said before its my interest in history that drives my interest in NTW and CB.
So for me the current strength in power as well as deployment of rockets in CB is not pleasing from this point of view.
""Special note required here for Gunner""
Mate we are not out to get you
first we take away your super rifles and now we are starting on your rockets
Your solution offered sounds reasonable to me, but more importantly as you have suggested above your following points regarding costing and performance of Brit line could clearly have a much bigger impact on creating the type of historical army's we desire.
Moopere wrote:
2) Line Infantry and Cost
Britain: I'm pretty happy to accept that in general British troops were pretty handy with a musket. Theres argument to be had about the detail of this as well as the why's and wherefore's but ultimately I'd probably concede the point myself. However, over time its become clearer and clearer just how important the musket firing statistics are in the game and appropriately the weight assigned to this attribute has got heavier and heavier making those troops who excel with a musket very expensive indeed.
In CB (and NTW2) the British are the pinnacle of a musket armed infantryman....but their basic line troops as a result are extremely expensive, well outside the 'normal' range of line troops from other nations. This has caused a peculiar problem for the British player. As the 'line' infantry is supposed to form the bulk of your army, what can you do when your line is simply too expensive? Well, the only answer to the dilemma has been to create British armies with large quantities of light and militia troops (Generally 50% or even more). Its not historical.
I always said that I would not change, except where forced, the vital statistics of a factions units. Small variations -did- happen over the different versions of CB, but wherever it was possible I always tried to revert back to the original stats in the next version. In the case of British line, I think that given an open policy on changes I'd be tempted to reduce their fire factors somewhat to help bring down their cost.
Almost all line infantry in the game has a fire factor of 15 with mediocre accuracy, British line has a fire factor of 17 (the highest!) with extremely high accuracy. I think that reducing line fire factor to 16 or even 15, whilst retaining their accuracy would have been worthwhile (and shaved something like 100f off their cost). It would still leave them as the best performing Line infantry in the game, but would have taken the edge off their extremely high value..
Again i couldn't agree more, i have always felt the Brit stats to be a bit over the top, yes i believe its just about fair to give them a slightly better performance in musket duels than other nations, and these things in CB are very important in giving us variation in factions and therefore battles fought, which was obviously the intention from the beginning of NTW.
So one word of caution regarding bringing all factions abilities closer together.
All in all your suggestions on lowering Brit stats deserve some serious consideration, the reduced costs would certainly give Brit players a real boost (gunner mostly

) and lead hopefully to more historical deployment.
Moopere wrote:
Russia: In many ways a similar argument as for the British. The existing stats encourage an army build thats not very historical. Typically we see vast numbers of both Grenadiers and Militia. What we should be seeing is huge numbers of Musketeers. But the Russians face a peculiar challenge with the standard stats they have been given. On the one hand their morale/steadfastness and melee abilities are amongst the most reliable in the game and this pushes up their cost, but their musket firing abilities are in general quite poor (until you buy Guard quality troops at their commensurate high price). Given these extremes the tendency by Russian commanders has not been to bet on mediocre performance but to go high/low, with the extremely low performance of the militia evened out by the good performance of the Grenadier class. Not bad choices by any means, but not historical.
I think that again, given an open stats policy, there would have been merit in thinking about reducing the strong melee abilities of the Russian Musketeers (Line) to drop off some of their cost and present a line unit that is a lot more like the Spanish Patria Provisional..and at a similar cost. In this way the Russian militia armies would probably disappear in favour of musketeer/grenadier mixes with a splattering of high performers like Pavlov and Life Guard.
I think mostly the other factions are not bad. The problem I perceive is mainly with line troops and the need to always encourage players to -want- to choose large numbers of them. The choice comes down to the players perception of value for money. Mostly the different factions line cost about 400-500 florins and for the most part performs at a level commensurate with your expectations at that cost.
I'll open this up to comments now before I end up writing War and Peace

Moo.
Hmmm the Russians i never play them
To be honest i don't favour mêlée driven games so steer well clear, despite hints in the past that I'm going to give them a go
But once again there is clearly an issue with historical deployment.
Once again Moopere points make perfect sense and his understanding on what makes CB tick puts him by far in the best position to offer the best possible solutions.
I would therefore just add that my view when looking at whats on offer from Russian army's is that militia are way to cheap.
Is this having more of an effect on the mass deployment of grenadiers than the price and performance of line ???
Could Russian militia performance and therefore cost be brought closer to other nations, this would surely make mass grenadier army's much less likely. (off course M is now going to tell how that would upset the whole balance)
Wow this doesn't look much like a bit of tinkering to me.
OK Moo this is for discussion purposes only

yey pull the other one its got bells on

you know where this is likely to leed
So my final thoughts are Moopere do you feel more work on CB is worth pursuing ??
I for one can see myself playing CB for some time yet, but who knows how ETW is going to grab us.