nwg

A non Clan site for Napoleonic War Gamers to play games of the period in as realistic manner as possible. Please also see http://nwg.wikispaces.com for further information
It is currently Tue Dec 29, 2009 1:12 pm



Welcome
Welcome to <strong>nwg</strong>.

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, <a href="/profile.php?mode=register">join our community today</a>!


Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: What's the name of this one ?.
PostPosted: Fri Aug 01, 2008 10:24 am 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
There is a map that has some real bad movement problems for artillery, something to do with a lot of "rocky" ground I think.....was it the "countyside" one, I think so.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
 Post subject: 1815 Lingy
PostPosted: Tue Aug 05, 2008 9:53 pm 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
This map used to cause a CTD for all players in MP, it STILL does after the new map pack has been released - I assumed the Lordz were going to fix this - but it appears not.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
 Post subject: Marsh map
PostPosted: Tue Aug 05, 2008 9:57 pm 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
The "marsh" map in the new map pack is the new FIXED version where the water has been taken out.

This is now one of the better maps, so is fine to use in future......some of the other maps need water taking out and they will be fine, like the Lingy one above.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
 Post subject: Re: Marsh map
PostPosted: Wed Aug 06, 2008 12:31 am 
Offline
Site Admin
User avatar

Joined: Fri Oct 05, 2007 3:06 pm
Posts: 1602
Location: Australia
Gunner24 wrote:
The "marsh" map in the new map pack is the new FIXED version where the water has been taken out.

This is now one of the better maps, so is fine to use in future......some of the other maps need water taking out and they will be fine, like the Lingy one above.


Aha, this is great news. I wonder if the other listed problematic maps had any fixes done to them?

Thanks for reporting the map fix Gunner.

Moopere

_________________
ImageImageImage
http://nwg.wikispaces.com
http://www.twcenter.net/forums/forumdisplay.php?f=1186
http://www.twcenter.net/forums/showthread.php?t=260024


Top
 Profile  
 
 Post subject: Re: 1815 Lingy
PostPosted: Wed Aug 06, 2008 3:42 am 
Offline
Lieutenant
User avatar

Joined: Mon Aug 04, 2008 11:38 pm
Posts: 23
Gunner24 wrote:
This map used to cause a CTD for all players in MP, it STILL does after the new map pack has been released - I assumed the Lordz were going to fix this - but it appears not.


We aren't all that eager (well, at least I'm not) to go around and alter other people's work (especially when it's a real pain to do so). If you do repair some maps then let me know, and I'll see if anything can be done as far as adding them, somewhere, somehow...


Top
 Profile  
 
 Post subject: Re: 1815 Lingy
PostPosted: Wed Aug 06, 2008 3:53 am 
Offline
Site Admin
User avatar

Joined: Fri Oct 05, 2007 3:06 pm
Posts: 1602
Location: Australia
BdColonel wrote:
Gunner24 wrote:
This map used to cause a CTD for all players in MP, it STILL does after the new map pack has been released - I assumed the Lordz were going to fix this - but it appears not.


We aren't all that eager (well, at least I'm not) to go around and alter other people's work


Sure. I'm pretty sensitive to this as well as I have dealings with the free software world and its easy to offend people if you are not careful.


BdColonel wrote:
(especially when it's a real pain to do so). If you do repair some maps then let me know, and I'll see if anything can be done as far as adding them, somewhere, somehow...


Its possibly best to warn of problems and see if the original author is prepared to have a look. If not its usually best (well....easiest perhaps) to delete them from the working set until whatever problem has been observed is corrected.

The problem with deletion of maps is that you very quickly end up with map set mismatches on the lobby which is altogether no fun either.

Ultimately most maps seem to work pretty well - as there is only a handful with usually small issues maybe I'm getting carried away.

Regards, Moopere

_________________
ImageImageImage
http://nwg.wikispaces.com
http://www.twcenter.net/forums/forumdisplay.php?f=1186
http://www.twcenter.net/forums/showthread.php?t=260024


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 06, 2008 11:24 am 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
Hmmm, some maps (which never get used) could be made more playable with half an hours work.....but who is it up to to do that ?.

I could improve several maps with very little work, and make them playable again - like I did for my own "Marsh" map, but, as bdc says - who is it up to, to go and change what someone else did ?.

The Lingy map NEEDS fixing as it's UNplayable.....I don't see how the maker of that map could object to it being made playable, but who knows for sure ?.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 06, 2008 12:08 pm 
Offline
Site Admin
User avatar

Joined: Fri Oct 05, 2007 3:06 pm
Posts: 1602
Location: Australia
Gunner24 wrote:
Hmmm, some maps (which never get used) could be made more playable with half an hours work.....but who is it up to to do that ?.

I could improve several maps with very little work, and make them playable again - like I did for my own "Marsh" map, but, as bdc says - who is it up to, to go and change what someone else did ?.

The Lingy map NEEDS fixing as it's UNplayable.....I don't see how the maker of that map could object to it being made playable, but who knows for sure ?.


Could you please post the full map name in the "bad maps" thread Gunner?

http://nwg.freeforums.org/bad-maps-list-them-here-t282.html

Cheers, M.

_________________
ImageImageImage
http://nwg.wikispaces.com
http://www.twcenter.net/forums/forumdisplay.php?f=1186
http://www.twcenter.net/forums/showthread.php?t=260024


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 06, 2008 12:35 pm 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
Are you trying to confuse me M ?.....this is the bad maps thread and the name of the map is two or three posts above this one !.

OR do you mean the maps I'm referring to "generally" ?.

If so, there's way to many to list.....there must be about at least 20-30 maps that are pretty good, but never get played, as they need some work.....but it's no good listing them all unless SOMEONE is going to take a serious look at them, and before that can be done, SOMEONE needs to say - ok, do it, correct the bad maps and re-issue them so they can all be used.......who are these people ?.

I could do some corrections and improve these maps, but it's not up to me to take this upon myself to do, as someone has said recently, people don't want UNOFFICIAL stuff floating around. It could lead to yet more maps confusion.....so I'm starting to think it may be easier to leave them as they are, which does seem a bit daft, as with an hours work on each map they could be made very playable again - not all of them, but a lot for sure.

Example : the Dennewitz 1813 one hardly ever gets used, because the river can only be crossed in a couuple of places. If you make that river a deep ditch OR make three extra crossings then it becomes a good map. BUT the map maker (whoever it was) would not thank someone for "messing" up their map, that they are perhaps very happy with, like I'd not want someone to change one of mine UNLESS they asked first and gave good reasons for wanting to change it.

So, it's a big problem that I suspect will linger on and on and on as we don't have anyone in any real control of the maps - unless the Lordz want to take this on as an extra project - good idea, if I say so myself.

A Lordz map review : object to improve the playability of the the maps that are not used much.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 06, 2008 1:51 pm 
Offline
Site Admin
User avatar

Joined: Fri Oct 05, 2007 3:06 pm
Posts: 1602
Location: Australia
Gunner24 wrote:
Are you trying to confuse me M ?.....this is the bad maps thread and the name of the map is two or three posts above this one !.


Arg. I'm tired, sorry, I thought I checked which thread this was but obviously didnt check closely enough....

Its the "Ligny_MP" map right?


Gunner24 wrote:
If so, there's way to many to list.....there must be about at least 20-30 maps that are pretty good, but never get played, as they need some work.....but it's no good listing them all unless SOMEONE is going to take a serious look at them, and before that can be done, SOMEONE needs to say - ok, do it, correct the bad maps and re-issue them so they can all be used.......who are these people ?.


I'll look into it after the current crop of 'things to do'. Those authors who can be contacted will be and those who can't....we'll see if it can be determined what sort of licence the maps fall under.


Gunner24 wrote:
I could do some corrections and improve these maps, but it's not up to me to take this upon myself to do, as someone has said recently, people don't want UNOFFICIAL stuff floating around. It could lead to yet more maps confusion.....so I'm starting to think it may be easier to leave them as they are, which does seem a bit daft, as with an hours work on each map they could be made very playable again - not all of them, but a lot for sure.


Yes, confusion bad, lots of working maps good. It would certainly be a long process. We have to pull the 'bad' maps, work on them, put that work to one side until all the maps which were going to be tweaked actually got tweaked then look into re-releasing the maps pack. Sounds like a fair bit of co-ordination eh?


Gunner24 wrote:
Example : the Dennewitz 1813 one hardly ever gets used, because the river can only be crossed in a couuple of places. If you make that river a deep ditch OR make three extra crossings then it becomes a good map. BUT the map maker (whoever it was) would not thank someone for "messing" up their map, that they are perhaps very happy with, like I'd not want someone to change one of mine UNLESS they asked first and gave good reasons for wanting to change it.


Yes I know, this is a problem. We also need a review process. So, someone posts about a map problem...one or two others would need to confirm that problem and then we'd see what needed doing.

Regards, M.

_________________
ImageImageImage
http://nwg.wikispaces.com
http://www.twcenter.net/forums/forumdisplay.php?f=1186
http://www.twcenter.net/forums/showthread.php?t=260024


Top
 Profile  
 
 Post subject: How to fix the maps
PostPosted: Wed Aug 06, 2008 3:28 pm 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
Ok, here is my idea of how to fix the maps.

1. Make a decision to do it in the first place.
2. Get a full list of the maps needing attention and decide who is going to do the work.
3. That person (or persons) will make a COPY of the map to be worked on (calling it xxxx"new") and then CHANGE the c/o, so if the map is now 120,130, change it to say, 120,131 checking that the c/o is free to be used on the list - on the Lordz site.
4. Now you have two maps the same, work on the "new" ones till there done and finished.
5. When they are finished, pack them up, upload them with instructions to : DELETE ALL THE MAPS CALLED xxxxxx.
6. Move all the "new" maps into the correct map folder to replace thoise that were deleted.
7. Job done !.

There is no need to make another map pack containing ALL the maps - only those that are being corrected/improved.

While the work is being done it will have no effect on anyone in the lobby. When it's finished it will be a small map pack (10,20,30 whatever) to download - not all 180 odd.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
 Post subject: Re: How to fix the maps
PostPosted: Thu Aug 07, 2008 4:05 am 
Offline
Site Admin
User avatar

Joined: Fri Oct 05, 2007 3:06 pm
Posts: 1602
Location: Australia
Gunner24 wrote:
Ok, here is my idea of how to fix the maps.

[snip...]

There is no need to make another map pack containing ALL the maps - only those that are being corrected/improved.

While the work is being done it will have no effect on anyone in the lobby. When it's finished it will be a small map pack (10,20,30 whatever) to download - not all 180 odd.


Seems like a sound plan. This is the equivalent of a 'fork' in a software project and relies upon the original work being open source (open licence). This can be granted by the original author or perhaps gleaned from any release notes that came with the map. If the Lordz have repackaged the work then its also possible that they have some notification from the author that this is ok so we can contact them for the details.

The nifty installer that comes with the current Lordz map pack is running a script which deletes selected files (all the old maps) - we could possibly do something similar to integrate newly fixed maps and delete old faulty ones.

Regards, M.

_________________
ImageImageImage
http://nwg.wikispaces.com
http://www.twcenter.net/forums/forumdisplay.php?f=1186
http://www.twcenter.net/forums/showthread.php?t=260024


Top
 Profile  
 
 Post subject: c/o wanted
PostPosted: Thu Aug 07, 2008 3:56 pm 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
First job needed is to get the c/o off the Lordz site and safely posted somewhere else, as the Lordz site does appear to be out of action a lot in recent months.....without the c/o list it's not possible to start on this job.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
 Post subject: Re: c/o wanted
PostPosted: Fri Aug 08, 2008 11:03 am 
Offline
Site Admin
User avatar

Joined: Fri Oct 05, 2007 3:06 pm
Posts: 1602
Location: Australia
Gunner24 wrote:
First job needed is to get the c/o off the Lordz site and safely posted somewhere else, as the Lordz site does appear to be out of action a lot in recent months.....without the c/o list it's not possible to start on this job.


You mean this one?

=======================================
Ntw2 Map co-ordinates that have been USED so far.

If anyone else is having a crack at map making please ensure NONE of these numbers are used at is will result in maps being "overwritten".

This list also includes some I have started work on and not issued yet.

7/15
12/16
15/15
28/13
33/6
34/12,13,14,15,16,17
35/131
47/130
54/121,122
55/122,147
56/122
63/139
65/15
72/68
75/139,141,142
76/91
78/167
79/143
80/91
83/16,24,25,26,27
85/16,25
86/142,143,144,145
88/23
89/73
91/19
91/20,21,22,71,72
92/17,18,19,20
94/74
97/83
99/24
99/25
100/77
104/134,135,136
108/25,75,150
100/81
118/71
115/65,66,67,68,69,70,71,72,73,74
122/94
123/94,97,98
126/14,67,70
127/76,77,78,79,80,81,82,83,84,85
128/71,76
129/70,136
130/147,148,149,150
131/26,27,28,29
132/78
134/80
136/73
138/70,71,72,73,74,75,76,77,78,79
139/17,149
140/24,143
142/143
144/31,31,32,33,34,35,57,144,146
145/78,79,80,81,82,83,84,85
147/24,25
148/2
148/22
150/67,68,69,70
151/145
152/18
153/133
154/93,94
157/24
221/61
227/143
233/145
240/22,143,144,145,146
245/76
247/74
253/76



UPDATED 23/06/08

Gunner24.


Last edited by Gunner24 on Mon Jun 23, 2008 3:45 pm; edited 23 times in total

========================================

I have to tell you, it was no easy thing getting hold of the above post given that the lordz site is still down.

Hope thats the one you mean.

Regards, M.

_________________
ImageImageImage
http://nwg.wikispaces.com
http://www.twcenter.net/forums/forumdisplay.php?f=1186
http://www.twcenter.net/forums/showthread.php?t=260024


Top
 Profile  
 
 Post subject: c/o list
PostPosted: Fri Aug 08, 2008 3:44 pm 
Offline
Site Admin
User avatar

Joined: Thu Oct 04, 2007 11:55 am
Posts: 2862
Location: uk
Yes, that's the one, where did you get that from if the Lordz site is still down ?.

Would you please make this list a topic of it's own, and sticky it - like on the Lordz, or it will get lost and never updated, thanks.

_________________
Gunner24
Image
http://napbc.freeforums.org/
http://www.histwar.com/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron