dougiej wrote:
On one hand i think yes i wont to see them in the game because they are available and making them significantly better than traditional lights (but not to powerful) at a higher cost is the way to go.
For me its about finding a logical place for them to live. What do we want from these troops. For sure even by 1815 there were very few by way of percentage of any nations total armed force.
In game, why would we want to use them? Thats the nub of the question for me.
dougiej wrote:
Then I'm thinking in the reality of a Napoleonic battlefield were they really a better option than traditional light infantry, the fact that they were used primarily only by the Brits would suggest that they were not, the slow rate of fire being the obvious reason.
OK guys i dont know a great deal on this subject so perhaps you guys could enlighten me,
Were rifles used for very specific specialist tasks or in the same way as light infantry ???
The British rifles in their various forms have gained quite some fame in the English speaking world, but it would be wrong to think that the Brits were the primary users of light rifle troops. The various German states had been using them a while and in decent numbers Prussia being the largest and most obvious, other countries also used them in small numbers, Austrian Jaegers were often rifle armed, Russians had small numbers of rifles in their Jaeger battalions also.
I can't find a single report of a light formation that I can definitely identify as having been armed with rifles operating at battalion level or above. It appears, though its only a hunch really, that these guys were sent out as companies or platoons to do specific things where high accuracy and range were an advantage and slow rate of fire was not necessarily a drawback.
Without much doubt on my behalf for the regular fighting as we are depicting in CB sized battles, the light troops favoured volume of fire over accuracy and range and appear to mainly have been armed with muskets as a result.
In Russia and France rifles were issued to some of the elite light formations and then withdrawn again (??!) there must have been a perception of bad performance or something.....
dougiej wrote:
OK guys heres a laugh why not give rifles longer range and better accuracy than lights, but balance this out with something else (not sure what as its clear you cant slow down there rate of fire

)
Basically giving them the same overall killing effect as lights and at the same
PRICEYes, this is a little bit similar to the train of thought I was following in CB321. Make small distinctions but essentially a unit with the same overall killing power as a standard light unit. So, I left their extremely long maximum range but much reduced their effective killing range (the range under which most of the enemy casualties occur). This was meant to provide the effect of these units being really really annoying to an enemy commander who couldn't even really use his own light effectively to remove the rifles, yet, ultimately they are not mass killing machines because their slow rate of fire (in CB, their low -effective- range) precludes this.
What we -could- do is increase what I call the 'aiming range' which is the range at which a unit will stop moving and shoot its first volley (as distinct from maximum range which can be much much longer) yet still keep their effective range rather short. This will (I think) have an emphasising effect on their performance as it is today, something like this:
- Rifles will easily out range musket armed lights
- Lights will have to move closer to rifles to engage them, but will cause more casualties at this range as their effective range is slightly longer (trying to make up for rifles reloading too quickly)
- Line muskets are shorter ranged than both the above and will have to move quite a distance to be able to return fire, however, when they do they will easily outshoot both light and rifles
- All three types of troop offer similar killing ability at extremely close range (about 40 yards) though admittedly few units end up this close together without a melee happening shortly afterwards.
dougiej wrote:
If you are then the Brits you will take a unit or two of them to add a bit of colour and because you feel a Brit army should have them.

After all in the game that this is how they are being used

in exactly the same way as we use lights.
Yes, this game is not a skirmish game so we can't use lights/rifles as snipers (and wouldn't care about such tiny casualty rates anyway). Don't forget as we discuss this though that Brunswick Avants, Prussian Jaegers (called Shutzen in-game), Prussian Guard Jaegers and Portuguese Rifles will all benefit in the same way.
dougiej wrote:
Moopere wrote:
Something I need to understand right up front, before considering a decent response to the problem is this:
- Is it the 'shell' type ammunition or the howitzer unit itself that is the source of the problem? How do people feel about the 6 gun cannon batteries when they use shell? Is it effective?
I have my own thoughts on this but I'd like to get interested players responses before I show my hand on this issue lest I poison peoples view..
As i have said before i don't think Howey's are not a million miles from being correct.
They are as M has also previously said a psychological weapon as much as anything else.
I believe it is the effectiveness of shell regarding the number of kills that is the issue, and a slight improvement in this would be welcome.
I often use the shell option from my traditional arty when the battlefield condition dictates, but i don't feel it is terrible effective.
Mmm. My own feeling is that the accuracy is still down, but then, perhaps this is not such a bad thing. I think most folks would agree that strangely enough rockets seem to be really quite effective and their accuracy is horrid!
If I increase the size of the howitzer batteries they will start to behave more like very accurate rocket batteries....lots of volume will translate into lots of kills, but I am concerned about this because of their newly added canister ability I think this will overpower them.
So, I'm now thinking of increasing the howitzer accuracy just the tiniest amount, perhaps adding a little more ammunition but increasing the 'area of effect' of the shells, each time a shell actually hits something the effect will be greater. Unfortunately all this improvement cannot do anything but increase their cost still further, though I guess its possible for me to refactor all the artillery...in any event, howitzers will probably become the most expensive of batteries.
Its all good stuff Gents. Thanks for the input. A bit more chatter then I'll spit out some numbers for us to consider.
Regards, M.